AI[SYS_ID: FOOTBALL-VIDEO-ANALYTICS]

Football Video Analytics System

Computer-vision pipeline that detects and tracks football players, goalkeepers, referees, and the ball while estimating team possession, camera motion, perspective, speed, and distance.

01.System Interface & Screenshots

Computer Vision / AI Developer
Football Video Analytics System Interface Screenshot
[SCREENSHOT_01_ACTIVE]

02. Project architecture visualization

Computer-vision pipeline visualization

A match-footage flow for detection, tracking, team assignment, numbering, halftime continuity, and annotation rendering. [This visualization reflects the working prototype and does not imply broadcast deployment or real-time stadium processing.]

Speed:
Match Video Input
Frame Extraction
YOLO / Ultralytics Detection
Player and Ball Detections
Object Tracker
Team Assignment
Stable Player Identity Mapping
Player Number Assignment
Halftime and Substitution Logic
Annotation Renderer
Processed Video Output
Active Pipeline Stage
Launch simulation to view stage details.
Live Stage Data Payload
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Console Logs
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>Ready to trace workflow pipelines...

03. The Problem

Football footage needs stable player and ball tracking before the match can be annotated for review.

04. The Solution

Built a computer-vision pipeline that detects players, tracks identities, assigns teams and numbers, and renders annotated match footage.

05. Key Features

  • >Detect football players in match footage
  • >Track players across frames
  • >Detect or track the ball where supported by the footage
  • >Assign players to teams
  • >Maintain stable player identities
  • >Assign stable player numbers
  • >Keep numbering consistent after halftime
  • >Handle rolling substitutions without renumbering existing players
  • >Assign team colors with K-Means clustering
  • >Compensate for camera movement with optical flow
  • >Transform positions into a perspective-aware view
  • >Estimate player speed and distance covered
  • >Estimate team ball acquisition
  • >Render annotated football footage

08. Engineering Challenges

Keeping player identity assignments stable through halftime and substitutions

Carried identity mappings forward across the processed video.

Handling footage variability

Supported ball tracking only where the footage quality and motion made it reliable.

[SYSTEM_SPECIFICATIONS]
ROLE:
Computer Vision / AI Developer
CATEGORY:
AI
TECHNOLOGY STACK:
PythonYOLOUltralyticsOpenCVSupervisionK-MeansOptical Flow
BUSINESS IMPACT:
In one diagnostic run, tracked 20 field-player tracks across 750 frames at 99.2%-100% stability alongside goalkeeper and referee tracking.